#define NETSEND_MSGID_BUYUNIT 		10
#define NETSEND_MSGID_LOCKVEHICLE 	20
#define NETSEND_MSGID_CHEATDETECT 	30

#define NETSEND_CLIENTID_NOREPLY 	"NR"
#define NETSEND_CLIENTID_AI 		"AI"
#define NETSEND_BROADCAST 			"BROADCAST"

// void NetSend_ToServer(string clientId, int msgId, object msgData);
// void NetSend_ToClient(string clientId, int msgId, object msgData);